Two numbers, and what each one is for
Runes are the obvious one and the least interesting. They are simultaneously
currency and experience — you buy levels with the same substance you buy arrows
with — so a boss’s rune value is a pacing decision about how fast the player
should progress. It answers a question about the difficulty curve.
The Great Runes look like they should be different, and this is where the
page’s argument lives. Seven people hold one, and what they hold is the literal
substance of the world’s order. If any franchise ever published an in-world
power ranking, that is what it would look like.
It is not one. A Great Rune records that somebody was standing nearby when a god
broke — a fact about lineage, which says nothing whatever about what the holder
can do with it. The Godrick entry below is where that comes apart in detail:
read as a ranking, this seats the tutorial-adjacent boss level with the one
everybody rates hardest.
The diminished-encounter problem, again
Anyone arriving from the Dark Souls page will recognise this: the strongest
version of an entry is usually not the version you fight.
Radahn arrested the stars and what you meet is a rot-eaten thing being given a
ceremonial death by people who loved him. Morgott holds a capital against every
sibling he has and by the time you reach him the war is decided. Marika is not
fought at all — Radagon is, in her body, on her behalf, against the person she
called back.
A rank here comes from the peak version the material describes; the encountered
state is listed underneath it as a form. Same rule, same reason — ranking on the
fight would sort this list by where each one stands on the map.